Asset Generalist

Asset Generalist  

Responsibilities 
  • Mastering in modeling, UV layout, and texturing of environmental objects, based on references
  • Preparing shading
  • Being a magician of creating the movement system for the characters - body, hair & clothes -, vehicles, objects

Requirements 
  • BA or BS degree in Graphic Design/Media Arts/or equivalent work experience
  • Minimum of 1-3 years of experience in animation and/or in visual effects industry
  • Have strong modelling skills with quad polygons
  • Advanced hands-on knowledge and experience of Autodesk Maya and ZBrush
  • Good sense of texturing skills (MARI/Substance Painter experience; knowledge of Photoshop)
  • Fluency in written and spoken English

Advantages 
  • Experience in game development
  • Passion for films and games

If you're interested please apply with your CV and portfolio.


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