Asset Generalist
Responsibilities
- Mastering in modeling, UV layout, and texturing of environmental objects, based on references
- Preparing shading
- Being a magician of creating the movement system for the characters - body, hair & clothes -, vehicles, objects
Requirements
- BA or BS degree in Graphic Design/Media Arts/or equivalent work experience
- Minimum of 1-3 years of experience in animation and/or in visual effects industry
- Have strong modelling skills with quad polygons
- Advanced hands-on knowledge and experience of Autodesk Maya and ZBrush
- Good sense of texturing skills (MARI/Substance Painter experience; knowledge of Photoshop)
- Fluency in written and spoken English
Advantages
- Experience in game development
- Passion for films and games
If you're interested please apply with your CV and portfolio.