Shot TD
Responsibilities
Assembling shots from existing elements and assets
Working hand-in-hand with the Previz Artists to reach high-quality technical and visual requirements of the show
Managing continuous optimization and maintenance of shots
Preparing shots for the Lighting Department
Requirements
Have experience in asset management and scene building in Maya
Have a good understanding of composition and scene layout
Have proficient hands-on knowledge of Autodesk Maya (ideally plus Solid Angle Arnold and Foundry Nuke)
Have a keen eye for detail and the ability to work within system restrictions
Fluency in written and spoken English
Advantages
Experience in game development
Passion for films and games