HALON is looking for Game Engine (UE, CryEngine, Unity) artists for exciting, high profile feature film, television, commercial, and video game cinematic projects in London.
Responsibilities:
- Develop and maintain a full render pipeline
- 3D asset creation including modeling, texturing, rigging and Photogrammetric Modeling.
- In-engine cinematic animation and scene assembly
- In-engine problem solving and troubleshooting
- Efficient with in-engine effects (particles, explosions, fire, etc)
- General In-engine clean-up
Requirements:
- 4+ years of experience or an extraordinary demo reel
- Experienced user in Maya to Unreal Engine, CryEngine, or Unity imports (character/camera animation)
- Familiar with Cloud based render solutions, render passes, render prep and wrangling
- Willingness to accept direction, works well under pressure on multiple tasks, and flexible to changes
- Must be efficient, reliable, self-motivated and passionate about your work, requiring minimal supervision
- Strong organizational, planning, and prioritization skills
- Strong storytelling skills with the ability to work on the fly in a fast paced environment
Advantages:
- Knowledge of game pipelines including Maya, Mobu, P4, Unreal, CryEngine or the equivalent base technology
- Knowledge of production management software such as Shotgun or equivalent
- Three (3) years of progressively responsible experience in the job area offered
- Comfortable working in small group environments to accomplish larger tasks
- Self-driven, capable of working well under deadlines