Lighting TD

Framestore in New York is looking for a Lighting TD to join our CG team. The emphasis in this role is on the creative, rather than the technical. We welcome reels from people who have a true passion for lighting and show a great aesthetic sense. 

We work on award winning highly creative commercials, VR and long form projects and are looking for a Lighting TD who has experience in commercials and/or film, who has a passion for high end VFX, working in a collaborative team atmosphere and someone who has a great reel. If you have broader generalist skills, that is a bonus.

This is a staff role, and relocation and a work visa will be offered to the right candidate.

Responsibilities:
  • CG scene assembly including the correct assets from applicable departments
  • Lighting shots as briefed by the Visual Effects/CG Supervisor or Sequence Lead
  • Creating lighting set ups and/or working with current set ups
  • Creating efficient rendering set ups in order to optimize render farm usage
  • Scrutinizing the colors and directions of all light sources in the real-world scene and replicating them in CG
  • Staying on schedule and meeting set deadlines while maintaining the highest levels of quality
  • Ongoing communication with Production and leads regarding schedules and deadlines
  • Other duties as required including wrangling assets or elements of a shot from another department to ensure shots are completed to schedule

Essential Skills:
  • Previous experience with shot look development
  • An excellent understanding of color-space
  • A strong knowledge of lighting techniques
  • A solid knowledge of Nuke, including how to use layers and passes to tweak a shot after it has been rendered
  • Good knowledge of other disciplines within VFX including simulation, Modeling and UV mapping, Texturing and Camera Tracking
  • Excellent organization, communication and interpersonal skills
  • Creative problem solving and attention to detail
  • Able to work well under pressure and meet deadlines while maintaining high quality results
  • Able to work successfully as part of a team as well as independently
  • Reliable, with good time keeping and the ability to meet deadlines
  • Flexible and adaptable with the ability to work within a pre-set workflow or pipeline but also have the creativity and problem solving skills to work around issues
  • A thorough knowledge of Maya and/or Houdini
  • Extensive knowledge of Arnold or a similar production renderer
  • Knowledge of physically plausible shading techniques
  • Basic knowledge of Python and/or Mel scripting
  • A strong understanding of Linux/Unix based operating systems

Desirable Skills:
  • Experience and knowledge in Modeling and Texturing
  • Experience with digital paint software such as Photoshop and/or Mari
  • Experience working with effects elements and volume rendering
  • Knowledge and experience in other render packages
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