Creature Lead - TV (LDN)

We're looking for a creative, creature artist to join our TV team. If you are right for us, you are passionate about storytelling and love creating photorealistic characters and creatures.

We're looking for someone with experience across modelling, texturing and look development of creatures. 

This is a varied field and we are interested in speaking to experienced CG Creature Artists using Maya or Houdini with experience in any or all the following areas:
  • Sculpt modelling
  • Texture artists
  • Look dev
  • Groom
  • CFX
  • Rigging

Essential Skills:
  • Previous experience in a similar role
  • Previous experience on CG creature projects
  • A thorough knowledge of Maya
  • Thorough knowledge of your area of creature specialisation and a broad understanding of the other areas
  • Good problem solving skills
  • An appreciation of both the aesthetic and technical requirements of the role
  • A good eye for detail
  • A strong work ethic, and a willingness to be involved in both development and shot execution
  • The ability to work as part of a team in a challenging and deadline orientated environment
  • A good understanding of pipeline and workflow issues
  • Excellent organisation, communication and interpersonal skills, and the ability to liaise across departments

Desirable Skills:
  • Programming/scripting experience (e.g. Mel, Python and/or C++)
  • Experience of developing tools, scripts and plug-ins to help streamline workflow
  • Experience of working under a Unix/Linux systems environment
 
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