Generally Awesome Engineer

Your role:

To come up with algorithms and code to completely and reliably replace the human pilot, only bound by the laws of Nature, Civil Aviation and budget.  

Preferred Qualifications and Experience:

You are smart and get stuff done, having at least 
  • 5 years of hardcore C++ software engineering experience, and
  • proven research skills and
  • proven applied engineering skills

 witnessed in more than one of the following areas:
  • Systems, embedded or low-level programming, e.g.
    • porting netbsd to the bf531
    • a load balancer for a 12-datacenter spread web service serving 300k qps
  • Games or graphics programming, e.g.
    • high performance photorealistic rendering
  • Machine Learning, the deep stuff, e.g.
    • Really Very Big Datasets on Tensorflow
    • adversarial networks
    • fundamental research on xNN’s, convergence, training methods
  • Computer vision, e.g.
    • SLAM and registration systems
  • Optimizing code for GPUs, FPGA programming, e.g.
    • tweaking code to get the most out of (super)computing facilities
  • Robotics and control, e.g.
    • motion planning in the air or on the ground
    • sensor fusion
    • real time solving of inverse kinematic equations
  • General or Commercial aviation, e.g.
    • flying for fun or profit
  • Leading or building software engineering teams
  • Physics, any physics.

Experience in aerospace engineering or avionics is not required; we will teach you everything you need to know about the constraints of safety critical systems in airworthy applications.


  • Work in an early-stage startup, where you can help shape the culture and your voice will be heard.
  • Work with an interdisciplinary, international team of highly skilled people.
  • Build cutting-edge technology that will shape the future. 
  • Develop scarce and marketable skills in the fields of safety-critical avionics systems development, computer vision and robotics.

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