iOS Engineer

Summary

We are hiring an iOS Engineer for Barstool Sports located in New York City, who will solve a wide range of technical problems. This position will be responsible for implementing native iOS features into our Barstool Sports app, One Bite app, Rough N Rowdy app and any additional iOS based apps that we may set out to build.

As an iOS Engineer, you will not only own, but will advise and partner with the Product and Engineering teams in building resilient iOS apps that supports the initiatives of Barstool. You will be responsible for everything from bug fixes, to full feature development and even building apps from scratch.

An ideal candidate is proficient in Swift 4.2, Xcode 10, CocoaPods, Storyboards, Grand Central Dispatch, Realm, and more.

Requirements
  • Extensive experience building native iOS apps in Swift. Must be comfortable with starting a new app from scratch using the single view template or less as a starting point.
  • Experience with installing, writing and maintaining modular iOS code. Ex: developing an internal CocoaPod that other internal apps can use to share common code such as authentication. 
  • A strong sense of common iOS UX patterns. We prefer using native iOS components over reinventing the wheel. Custom components will be carefully discussed before building internally, and almost never implemented from a 3rd party open source component.
  • A strong desire to analyze and iterate on new features with learnings from event based tracking and A/B testing.
  • Understanding of video based apps. This may include working with AVPlayer, optimizing network usage, implementing AirPlay and Chromecast, and more.

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