Avalanche Studios is now hiring a gameplay generalist to join a top-tier development team working on our next title, from our Malmö office. In this role the programmer will work across a number of different areas including core gameplay, multiplayer and tools. As a game programmer on this project you will work with our designers to conceive of and implement content, combat and activities. You will develop and maintain the tools and systems necessary for designers to create missions and build complex mechanics. Your work will take you all over the codebase from underlying systems to weapons, from animations to user interface, from physics to VFX. In order to fully realize a feature or a section of gameplay, it is necessary to work closely with an array of disciplines.
- Excellent programming skills in C/C++
- Familiarity with AI, physics, animation and gameplay code
- At least one shipped title for current generation consoles
- Strong communication skills and ability to work in a team
- Multiplayer / network experience
- Havok Physics, Animation and AI
- Character scripting, animation state machines and animation blending
- Experience with developing tools and asset pipelines
- Experience with game design processes
- Qt development, model/view design patterns
- Backend development
- Strong math skills
To thrive in a programming position at Avalanche Studios, you need to be willing and have the ability to learn new tools and workflows. You have a positive attitude and contribute to a healthy team dynamic by seeing opportunities and highlighting limitations in a constructive way.
You can communicate to clearly establish common goals and align expectations. You are ambitious and are interested in pushing the boundaries of our user experience but can also skillfully balance this with the realities and constraints of the situation at hand.
To apply for this position please register below with a detailed resume and cover letter. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. All applicants are required to relocate to work full-time in Malmö, Sweden.
At Avalanche Studios, we believe in worlds without limits, and we are committed to develop a diverse and inclusive workplace. We strive to hire great talent from a variety of backgrounds. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion, courage and craftsmanship.
Our studio in Malmö, Sweden is the company’s third location since it was founded in Stockholm in 2003, and expanded to New York City in 2011.The Malmö studio will focus on development of current and future Avalanche Studios IPs, relatively small and flexible projects which rest on a solid foundation of AAA production values and award-winning proprietary technology. Malmö was chosen because of its unique location, rich culture and - above all - thriving game development community. With our creative independence, a decade and a half of experience and strong portfolio of games, Avalanche Studios will fill a unique position in the city.