Avalanche Studios Stockholm is looking for a Multiplayer / Network Programmer who will work on our newest open world / sandbox multiplayer game. We have a long history of creating some of the most immersive, playful and procedural game worlds in the industry such as Mad Max, Just Cause 4 and Rage 2. With our next AAA title we are bringing our strong single player experience to life in open world multiplayer environments and this is where you come in.
You will work with implementing, extending and supporting gameplay and our proprietary Apex engine's multiplayer technology. Together with the rest of the multiplayer team, you will:
- Implement gameplay features with a multiplayer perspective
- work on new multiplayer systems, translating and managing Designers visions and expectations
- create tools to assist the team in debugging multiplayer
- optimize the bandwidth usage of the game to maintain a great user experience
We believe the ideal candidate has a strong passion for multiplayer gaming and has at least one year of experience in working on multiplayer features on a shipped PC/Console title. As with most multiplayer development, a keen sense of fun gameplay and that 6th sense for what gives the perfect "feeling" are both key aspects. As you will be an important part of the development team, it is crucial that you enjoy working closely with Designers and other Programmers.
Joining our studio as an employee is a great opportunity to build something truly unique together with us, you will be given the opportunity to be a part of the development of our games and core technology towards true open world multiplayer. If you are a person who likes being challenged and stimulated in an ambitious and talented environment this position will suit you perfectly.
- 3+ years of experience in the game industry
- Proficiency in C++ programming
- A strong passion for multiplayer games
- A keen sense of fun gameplay
- Experience with implementing multiplayer in at least one shipped title
- Familiarity with animation, physics and gameplay code in general
- Experience from working with the platform specific services and APIs available for online presence, e.g. PSN, Xbox Live, Steam, PlayFab and Agones
We will only consider applications that consist of both a cover letter and a CV. In your cover letter you should include why you want to work at Avalanche Studios and which games you are currently playing. For this role you need to be able to work full-time in our Stockholm office. To apply for this position please register below. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only.
At Avalanche Studios, we believe in worlds without limits, and we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion, courage and craftsmanship.
Our state of the art studio is located in the beautiful area of Södermalm, in the center of Stockholm and the Game industry Hub. Our studio is a beautiful place inspired by our catalog of games. We hope you’ll come to think of this place as your home turf and creative foundation.
Avalanche Studios is the original creator of the award-winning Just Cause franchise (published by Square Enix) and the developer of Mad Max (published by Warner Bros. Interactive) and Rage 2 (published by Bethesda Softworks). As a publisher, Avalanche Studios has released theHunter: Call of the Wild, Generation Zero and the free-to-play service theHunter Classic which has reached more than 8 million players across 190 countries. Avalanche Studios was founded in 2003 and is based in Stockholm, New York City and Malmö. The studio develops games using its proprietary Apex technology, enabling huge open worlds filled with emergent gameplay. Learn more at www.avalanchestudios.com