Avalanche Studios is the original creator of the award-winning Just Cause franchise (published by Square Enix), the developer of Mad Max (published by Warner Bros. Interactive Entertainment) and is currently working on Rage 2 (published by Bethesda Softworks), scheduled for release in 2019. As a publisher, Avalanche Studios has brought free-to-play service theHunter Classic to market and reached more than 7 million registered players across 190 countries. The theHunter franchise was expanded in 2017 to also include premium title theHunter: Call of the Wild, which was released for PC and subsequently console platforms. Avalanche Studios, which is based in Stockholm, New York City and Malmö, was founded in 2003 by Christofer Sundberg and Linus Blomberg. The studio develops games using its proprietary Apex technology, enabling huge open worlds filled with emergent gameplay.
We are looking for multiple AI and Game programmer of all seniority levels to join our new studio in beautiful Malmö, Sweden. In this role you will work with our game designers and level designers to design and implement elements of combat gameplay, vehicle gameplay and character gameplay. You will help to provide the tools and run-time components necessary for designers to create missions, build complex gameplay mechanics and compose AI behavior. As is typical of Avalanches explosive open world games, you will be instrumental in pushing the level of interactivity and immersiveness of the world.
We are primarily looking for highly motivated game programmer generalists who are used to work across a wide range of different programming areas. While AI systems, behavior and gameplay is likely to be the focus for this role, we would love to see candidates who are excited about designing and implementing features that stretches into the areas of sound programming, network, tools and physics.
- A keen sense of fun gameplay
- Familiarity with AI, physics and gameplay code in general
- Experience with providing gameplay related authoring tools, such as working within a level editor or similar.
- Prior experience working as a programmer on at least one shipped title on current-gen consoles
- Experience from working with character scripting, animation state machines, animation blending and similar techniques
- Knowledge of platform architectures and how to create efficient code for each platform.
- Experience of profiling and optimization.
To apply for this position please register below with a detailed resume and cover letter. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. All applicants are required to relocate to work full-time in Malmö, Sweden.
At Avalanche Studios, we believe in worlds without limits, and we are committed to develop a diverse and inclusive workplace. We strive to hire great talent from a variety of backgrounds. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion, courage and craftsmanship.
Our studio in Malmö, Sweden is the company’s third location since it was founded in Stockholm in 2003, and expanded to New York City in 2011.The Malmö studio will focus on development of current and future Avalanche Studios IPs, relatively small and flexible projects which rest on a solid foundation of AAA production values and award-winning proprietary technology. Malmö was chosen because of its unique location, rich culture and - above all - thriving game development community. With our creative independence, a decade and a half of experience and strong portfolio of games, Avalanche Studios will fill a unique position in the city.