Avalanche Studios Malmö is looking for a senior programmer to lead the multiplayer development of our newest open world / sandbox multiplayer game. We have a long history of creating some of the most immersive, playful and procedural game worlds in the industry. With our next set of titles we are bringing these worlds to life in multiplayer environments and this is where You come in.
You will work within a smaller and tight cross-discipline team implementing, extending and supporting game modes and other features for both the single player and multiplayer parts of the game. As with most multiplayer development, a keen sense of fun gameplay and that 6th sense for what gives the perfect "feeling" are both key aspects.
In your role, you will help implement and improve the networking capabilites of our inhouse Apex engine. You will work with optimizing the bandwidth usage of the game to ensure a good user experience. The role also involves assisting Designers to realize their vision in a multiplayer setting. The role involves working together with Game Designers and other Gameplay Programmers.
Joining our Malmö studio as a senior employee is a great opportunity to build something truly unique together with us, you will be given the opportunity to strongly influence the technical roadmap when we expand our games and core technology into true open world multiplayer. If you are a person who likes being challenged and stimulated in an ambitious and talented environment this position will suit you perfectly.
We believe the ideal candidate will have had a least a couple of years experience working as a gameplay/generalist programmer on multiplayer games. As you will be a very important part of the development team it is crucial that you enjoy working closely with designers and artists as well as having a strong passion for playing multiplayer games.
- 5+ years of experience in the game industry
- Programming experience in C++
- A strong passion for multiplayer games
- A keen sense of fun gameplay
- Experience with implementing multiplayer in multiple released games
- Familiarity with animation, physics and gameplay code in general
- Experience from working with the platform specific services and APIs available for online presence, e.g. PSN, Xbox Live, steam
We will only consider applications that consist of both a cover letter and a CV. In your cover letter you should include why you want to work at Avalanche Studios and which games you are currently playing. For this role you need to be able to work full-time in our Stockholm office. To apply for this position please register below. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only.
At Avalanche Studios, we believe in worlds without limits, and we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion, courage and craftsmanship.
Our state of the art studio is located in the beautiful area of Södermalm, in the center of Stockholm and the Game industry Hub. Our studio is a beautiful place inspired by our catalog of games. We hope you’ll come to think of this place as your home turf and creative foundation.
Avalanche Studios is the original creator of the award-winning Just Cause franchise (published by Square Enix) and the developer of Mad Max (published by Warner Bros. Interactive) and Rage 2 (published by Bethesda Softworks). As a publisher, Avalanche Studios has released theHunter: Call of the Wild, Generation Zero and the free-to-play service theHunter Classic which has reached more than 8 million players across 190 countries. Avalanche Studios was founded in 2003 and is based in Stockholm, New York City and Malmö. The studio develops games using its proprietary Apex technology, enabling huge open worlds filled with emergent gameplay. Learn more at www.avalanchestudios.com