Our Client is leading AAA console/PC studio currently working on their new IP (AAA console/PC shooter).
This person will be responsible for blocking out and building levels, and be ready to heavily iterate on them (playtest and provide/implement feedback). You will cooperate with the visual/meshing department to make sure the levels are up to the highest visual quality while retaining the gameplay and fun as well as with the design and code teams on making maps as fun as they can be, and integrating any and all new features into the levels built. You will have a full level ownership – from the paper design, through the whitebox phase, scripting, iteration, debugging, optimization – until it ships.
Experience in level design – both practice and theory (chokepoints, routes, lines of sight, engagement distances)
3+ Years of professional level design experience
At least one successful shipped game on PC or console
Ability to work well within a team, good communication skills
Self-motivation and ability to prioritize and deliver best quality work on deadlines
Ability to process, understand and implement feedback
High work ethic and self motivated
Passion for Games
Language: English and/or Polish language skills (everyone in their studio speaks English, but Polish language skills are a plus)
PREFERENCE TO APPLICANTS WITH
Passion for first person/third person shooters
What they offer
A competitive salary and performance–based bonuses
Personal development opportunities and possibility to work in a multicultural environment
Work in a creative team with people full of passion for what they do
Private health care including dental treatment & MultiSport card
Business trips and integration events
Comprehensive assistance in relocation
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