Our client is leading AAA console/PC studio currently working on their new IP (AAA console/PC shooter).
This person will be responsible for blocking out and building levels, and be ready to heavily iterate on them (playtest and provide/implement feedback). You will cooperate with the visual/meshing department to make sure the levels are up to the highest visual quality while retaining the gameplay and fun as well as with the design and code teams on making maps as fun as they can be, and integrating any and all new features into the levels built. You will have full level ownership – from the paper design, through the whitebox phase, scripting, iteration, debugging, optimization – until it ships.
Experience in level design – both practice and theory (chokepoints, routes, lines of sight, engagement distances).l
3+ Years of professional-level design experience.
At least one successful shipped game on PC or console.
Ability to work well within a team, good communication skills.
Self-motivation and the ability to prioritize and deliver the best quality work on deadlines.
Ability to process, understand and implement feedback.
High work ethic and self-motivated
Passion for Games.
Language: English and/or Polish language skills (everyone in their studio speaks English, but Polish language skills are a plus).
PREFERENCE TO APPLICANTS WITH
Passion for first-person/third-person shooters.
What they offer
A competitive salary and performance-based bonuses.
Personal development opportunities and the possibility to work in a multicultural environment.
Work in a creative team with people full of passion for what they do.
Private health care including dental treatment & MultiSport card.
Business trips and integration events.
Comprehensive assistance in relocation.
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