Technical Animator

Our Client is leading AAA console/PC studio currently working on their new IP (AAA console/PC shooter). We are looking for a Technical Animator to join their Rzeszów team.


Characters, Creatures and Props Rigging and Skinning
Implementing characters in Unreal Engine 4 including Cloth, Physics and Blueprints setups
Work closely with modelers and animators to ensure a smooth development pipeline that delivers high quality assets
Assisting with pipeline tools and working with engine and project leads on continuous improvement of those engine tools
Ability to provide clean assets or code within established systems and requirements


Experience with Maya, specialising in rigging/skinning
Ability to create tools and write scripts to help improve the animation pipeline
AAA Game industry experience with shipped title/s
Good understanding of anatomy and character movement
Character Skinning with close attention to physical deformation
Physics simulation on cloth, hair and other physics items
Excellent English Communication Skills with the ability to clearly provide technical feedback into the tasks, rigs, toolsets and documentation
Knowledge of current technology and trends in video games
Team Player
Language: English


Knowledge of facial rigs for games, television or film
Familiarity with Unreal Engine 4 art production pipelines
Python Scripting Experience
Modeling and Animation Experience


A competitive salary and performance–based bonuses
Personal development opportunities and possibility to work in a multicultural environment
Work in a creative team with people full of passion for what they do
Private health care
Business trips and integration events
Comprehensive assistance in relocation

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