Technical Artist

Our Client is creating a first-ever VR/AR World of Science and Technology experience; a collaborative Virtual and Augmented Reality gaming platform between industry leading scientists and universities for one of the world’s biggest industries. If you are interested in pushing the boundaries of VR and AR through Science and Technology with a gamification element, this may be the opportunity for you!
 
We are seeking a full-time Technical Artist / Designer (VR) to join their dedicated team. We need your expertise in assembling whole experiences for the clients by bringing together art, animation, effects, sounds and functionality as well as making sure that the performance requirements and deadlines are met. We believe that VR and AR are the future of scientific research and education and would like you to be a part of their future

Responsibilities:

Technical realization and coordination of client storyboards in a given timeframe
Integrate content from all departments and assemble whole experiences inside their core framework
Collaborate closely with artists and engineers to ensure that technical and visual requirements are met
Participate in the content creation pipeline and find ways to optimize/automate workflows
Recognize opportunities to improve application or general workflows, and seek to make these changes

You should be expert in at least one of the following points:

VFX for movies or games (Niagara/Houdini/Cascade…)
Animation and/or modelling in any 3D content creation software
Unreal Material Editor / any shader language (HLSL/CG/ShaderLab)
Character and props rigging (Maya)
Game design and visual scripting (Blueprints)
Scripting (Python, MEL, Maya API)
Game/Engine Programming (C++)

Other Requirements:

A minimum of two years of game industry experience
BS (or higher) in Computer Science, Art/Animation or a similar discipline
Strong interpersonal and communications skills.

Pluses:

Unreal Engine Experience
VR and/or AR experience as a developer or user




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