Our Client is leading AAA console/PC studio currently working on their new IP (AAA console/PC shooter).
This person will be responsible for:
Creating ambient environment effects that enhance mood, tell a story, and make the world feel alive
Working with the designers to create effects for scripted events and story moments
Creating gameplay effects that make the world feel exciting, and that give the player necessary gameplay feedback
Working with the lighting department to create atmosphere, a sense of depth in the scene, and to reinforce the color palette.
Creating high-fidelity effects for cinematics and marketing material
Innovating new techniques for next-gen hardware, and work with the engineers to expand the vfx toolset
Analyzing the scene for performance issues, and ensure all effects are built in the most efficient way possible
Using every tool at your disposal to create effects for the game (traditional particles, pixel shaders and vertex shaders for animated materials, baked physics simulations, stock animation, etc.)
A critical eye for the timing, animation, and motion of real world objects and visual effects
Experience with a variety of techniques and tools for creating vfx animation (standard particle systems, fluid sims, physics sims, etc.)
An understanding of the constraints of real-time vfx is critical.
Experience creating pixel and vertex shaders
Ability to create all source art needed for vfx (textures, geometry, flipbooks, normal maps, vector field textures, etc.)
Desire and knowledge of how to push their effects and editing tools further
Ability to collaborate with Artists, Designers, and Programmers to work through artistic and technical challenges.
Ability to think outside the box to come up with more efficient techniques
High work ethic and self motivated
Passion for Games
Preference to applicants with
At least 4 years of video game industry experience in a related position
Experience working with Unreal Engine is a plus
HLSL shader creation experience is a plus
Texturing, modeling, skinning, animation, or lighting experience is a plus
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