3D Artist

Our Client is creating a first-ever VR/AR World of Science and Technology experience; a collaborative Virtual and Augmented Reality gaming platform between industry leading scientists and universities for one of the world’s biggest industries. If you are interested in pushing the boundaries of VR and AR through Science and Technology with a gamification element, this may be the opportunity for you!

We are seeking a 3D Artist to join their dedicated team. We believe that VR and AR are the future of scientific research and education and would like you to be a part of our future.

RESPONSIBILITIES

3D model high poly hard surface props
Create low poly versions of props ready for VR game engines
Create UV layouts and textures for PBR game rendering
Make sure art meets VR specs and works effectively inside of the game engine

QUALIFICATIONS

Must be able to present a portfolio of previous 3D artwork
3+ years of working experience in the field of 3D prop art for games or films
Well-rounded understanding of hard-surface modelling
Proficient with at least one of the major 3D packages (3DS Max,Maya, Modo, or Blender)
Experience with high to low poly pipelines for games
Must be able to UV map and texture models (preferably for PBR rendering)
Ability to prioritise, hit deadlines, and maintain consistent productivity in a fast-paced environment
Demonstrated ability to define and drive art processes in a group setting, including giving, receiving, and internalising critical feedback
Strong attention to detail, good communication skills, and a proactive nature

ADDITIONAL INFORMATION

The candidate must have the willingness to travel
You will work with the latest technologies and collaborate closely with their international developers




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